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Unverified Commit abe7f29d authored by Tommimon's avatar Tommimon Committed by Luca Weiss
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examples: fix starlight effect

Before this fix there sometimes in the last iteration of the while loop
elapsed was grater than fade_time and that resulted in a tiny full
brightness blink at the end of the effect (when the key should be almost
turned off).
parent 7e952111
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...@@ -48,16 +48,15 @@ def starlight_key(device, row, col, active): ...@@ -48,16 +48,15 @@ def starlight_key(device, row, col, active):
elapsed = 0 elapsed = 0
while elapsed < fade_time: while elapsed < fade_time:
elapsed = time.time() - start_time
value = 1 - elapsed / fade_time value = 1 - elapsed / fade_time
rgb = colorsys.hsv_to_rgb(hue, 1, value) rgb = colorsys.hsv_to_rgb(hue, 1, value)
color = tuple(map(lambda x: int(256 * x), rgb)) color = tuple(map(lambda x: int(256 * x), rgb))
device.fx.advanced.matrix[row, col] = color device.fx.advanced.matrix[row, col] = color
value -= 0.01
# print(device, color) # print(device, color)
time.sleep(1 / 60) time.sleep(1 / 60)
elapsed = time.time() - start_time
device.fx.advanced.matrix[row, col] = (0, 0, 0) device.fx.advanced.matrix[row, col] = (0, 0, 0)
active[(row, col)] = False active[(row, col)] = False
......
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